TTurnvector
Workflows

Coding workflows · Turn legality

03
Built around your work

A concrete starting point

Add a legal-move check to a turn-based board game. Try an occupied square, a move by the wrong player and a move after the game has ended, preserving the board on every rejection.

01

Open the context

Choose the project folder and name the files or behavior involved.

02

Define the change

Describe the input, expected output and boundaries that must stay intact.

03

Inspect the work

Review the proposed edits and any commands before relying on their result.

04

Check the outcome

Compare actual behavior with the expected result. If a check fails, investigate it before applying more changes.

Turn legality

A concrete starting point
if (game.finished || player !== game.turn) return game;
if (!insideBoard(cell) || game.board[cell] !== null) return game;
return applyLegalMove(game, cell);

The example is a starting point for a real project, not a claim that generated code is already tested. Adjust paths, dependencies and expected behavior to match your application.

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